Many movies produced today make use of 3D graphics, either as part of their special-effects sequences or as the entire movie. Whether it’s Industrial Light and Magic producing a space battle sequence for the latest Star Wars movie, or Pixar producing WALL-E 2, digital graphics have become an essential part of films and a multibillion-dollar industry.

The primary benefits of the Morsys algorithm within the movie industry come from its efficiency gains over current methods. Not only will this technology dramatically reduce rendering times, resulting in lowered costs and reduced time to market, but it will also allow improvements in quality.

Some of the quality improvements will simply be an outgrowth of reduced investments of money and time, allowing production companies to invest more in realistic texturing and reducing the costs of re-rendering a scene where the voice actor went off script.

But one aspect of potential quality improvement is a bit more subtle. Currently, when a director is setting up a sequence, she uses rough shapes, basic lighting and no texturing to allow for the sequence to be manipulated in something nearing real time. Using the Morsys algorithm, the director will be able to setup, adjust and relight (using good-quality lighting) a sequence on the fly, trying different options to achieve the desired effect much as a director working on a real set would. Directors will be better able to express their artistic vision and be less inclined to settle for inferior results just because it would cost too much money or time to make a needed change.

Volumetric data processing at the speed of light